Skip to content
Clear Orbit

The Iconic Puzzle Game Wouldn't Succeed at The Game Awards — Another Award Type Might Solve This

Each time a significant prize-giving event draws close, one notices a demand for the addition additional classifications to acknowledge underappreciated efforts and delight the passions of fans dedicated to specific genres.

A fellow writer has already made supporting a scary games classification. It would be amazing. So would strategy board titles, this being someone's personal cause. However, I must insist if I try to elbow in front because like all single-minded supporters, there's a strong justification supporting my request stands as crucial and significant. This is the request: We need a category for puzzle games.

Organizing Gaming Categories

Classifying creative works isn't exact; it remains highly personal, and it will always generate discussions resulting in unclear classifications. This explains why cinema institutions steer clear of genre categories. However, it represents a necessary evil for the industry of video games, showing incredible range it's challenging to consider them one unified medium.

To recognize the complete range of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these classifications actually cover many game types, making space possible for numerous titles.

This doesn't apply to puzzle games. No appropriate category exists to accommodate them. Think about these recent excellent titles, all very different: the architectural riddles from a specific release, fast-paced pattern recognition of another game, engaging interpersonal challenges from additional release. Which classification works between these six categories? Nowhere, that’s where.

Recognition Challenges

Many instances occur of brilliant puzzle games published annually that have no home at major award shows, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • An iconic brain-teaser wasn’t nominated in any category in 2014
  • A different innovative game missed out that year
  • A beloved organization game received no acknowledgment that year
  • Only a few brain-teasers scraped into niche award types

Significance of Puzzle Games

Commonly they're compact experiences, however the design in brain-teasers carries substantial weight. Well-known matching games rank among the most-played games in the world maintaining this status for over a decade.

The famous puzzle experience challenges famous sandbox experiences competing to become best-selling game of all time; it also contends for top gaming experience. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. You could fill five nominees engaging, different, qualified experiences every year with ease — or rather, with difficulty, since numerous excellent many worthy titles.

To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Puzzle game makers function at the challenging frontier interactive creation, producing among most fundamental forms of the video game form. Similar to cinema stunt performers, they deserve recognition. Let’s not keep them waiting 35 years.

The writer

Kayla Tate

Aerospace engineer and space policy analyst with 15 years of industry experience, focusing on sustainable orbital technologies.

Clear Orbit

Type to search articles.